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Page "Shadow of the Colossus" ¶ 19
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Ueda and game
It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a " boy meets girl " concept.
With the help of an assistant, Ueda created an animation in Lightwave to get a feel for the final game and to better convey his vision.
Ueda began working with producer Kenji Kaido in 1998 to develop the idea and bring the game to the PlayStation.
Ueda also brought in a number of people outside the video game industry to help with development.
On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with Shadow of the Colossus.
Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico and Yorda, and detracted from the " holding hands " concept of the game.
Ueda has stated that " the essence of the game is rather close to Ico ".
* In an issue of Official U. S. PlayStation Magazine, Japanese game designer Fumito Ueda cited Another World as an influence for his creation of Ico for the PlayStation 2.
At the last game of the year, manager Toshiharu Ueda delivered a farewell address at the post-game ceremony.
Kenji Kaido, producer of the game, and Fumito Ueda, lead designer of the game at Art Futura 2005
Though limiting the presence of enemies to only bosses was partly intended to differentiate the game from others, Ueda also expressed that it was to ensure that the programmers ' focus was entirely on the colossi so that their quality would be as high as possible.
All elements of the game — including audio, gameplay and visuals — were used to achieve an atmosphere of a " lonely hero ", which Ueda considered important in the development of the game.
The game was programmed by Hideo Ueda.

Ueda and have
Following Izo's death, a woman called Ueda Naraito partially carried on this role for a while, although she does not appear to have held the actual title " Honseki ".
Some historians have argued that Ieyasu actually feigned illness in order to avoid going to Kusatsu, as the Sanada clan, which was hostile towards him, resided in the vicinity of Kusatsu, in Ueda Castle.
Ueda made the mistake of saying, " We bid farewell to Yamada and Fukumoto ( who will leave the team ) ..." instead of " We bid farewell to Yamada but will have Fukumoto ( for the new team ) ...".

Ueda and change
This work places Ueda Akinari alongside Takizawa Bakin among the most prominent writers of yomihon — a new genre that represented a dramatic change in reading practices from the popular fiction that came before it.
This pattern began to change in 1975 with the new stardom of Mach Fumiake and the Beauty Pair ( Jackie Sato and Maki Ueda ).

Ueda and both
* Ueda, Nagano Prefecture ( since the former city of Ueda and the former town of Izushi were sister cities before the recent creation of both Toyooka and Ueda )

Ueda and idea
The game's scenario was written by Haruo Murata and Yoshiaki Hirabayashi, based on a story idea by concept director Kenichi Ueda.

Ueda and what
These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido, forming the base of what is now known as Team Ico.

Ueda and should
Bin Ueda introduced Kinoshita to Mori Ōgai, who suggested that he should concentrate on literature, as his reputation was becoming widespread, but that if he should continue to pursue medicine, he should specialize in dermatology.

Ueda and be
In 1994 the pillows changed to King Records and with Ueda no longer in the band to combat Sawao's eccentric diversity and rapidly changing musical interests, the pillows ' style started drifting away from their style of eclectic pop rock, and the band wildly experimented between varying genres ; during this time, the band's style of music could best be described as jazz, but with the ever-present sixties pop rock influence.
Taking the fire as opportunity to leave the business world, Ueda began studying medicine under Tsuga Teishō, who in addition to teaching Ueda to be a doctor also taught him about colloquial Chinese fiction.
The track that Miina and her childhood friend run on is said to be in Ueda, Nagano, also on the Nagano Shinkansen and Shinano Railway lines just south of Nagano City.
However, he was denied promotion to yokozuna, with the chairman of the Yokozuna Deliberation Committee, Hideo Ueda, announcing, " We wanted to make doubly sure that Konishiki is worthy to be a grand champion.
It was revealed that Fumito Ueda, the game's creator, will be involved in the film's production.

Ueda and video
Ueda commented that he purposely tried to distance Ico from conventional video games due to the negative image that video games were receiving at that time, in order to draw more people to the title.

Ueda and games
Ueda also cited Lemmings, Flashback and the original Prince of Persia games as influences, specifically regarding animation and gameplay style.
Ueda, when asked about the connection between the two games, stated that Shadow of the Colossus is a prequel to Ico, specifically citing the ending of Shadow where a child is born with two horns.

Ueda and .
KL1 is an implementation of Flat GHC ( a subset of the Guarded Horn Clauses language by Kazunori Ueda ), making it a parallelised Prolog variant.
* Makoto Ueda, Light Verse from the Floating World: An Anthology of Premodern Japanese Senryu, Columbia University Press, 1999.
Until the mid-1960s, males vastly outnumbered the handful of females ( for example: Toshiko Ueda, Hideko Mizuno, Masako Watanabe, and Miyako Maki ) amongst the artists working on shōjo manga.
* Ueda, Makoto, Modern Japanese Tanka: An Anthology, NY: Columbia University Press, 1996 ISBN 0-231-10432-4 cloth ISBN 978-0-231-10433-3 pbk pp. 400 tanka by 20 poets
* August 8 – Ueda Akinari, Japanese author and scholar ( b. 1734 )
* July 25 – Ueda Akinari, Japanese author and scholar ( d. 1809 )
* Abe T, Akakura K, Kawaguchi M, Ueda T, Ichikawa T, Ito H, et al.
Lead developer Fumito Ueda came up with the concept for Ico in 1997, envisioning a " boy meets girl " story where the two main characters would hold hands during their adventure, forming a bond between them without communication.
Ueda stated that having this movie that represented his vision helped to keep the team on track for the long development process, and he reused this technique for the development of Shadow of the Colossus, the team's next effort.
Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the " subtracting design ", replaced the warriors with the shadow creatures.
Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream.
The cover used for releases in Japan and PAL regions was drawn by Ueda himself, and was inspired by the surrealist artist Giorgio de Chirico and his work, The Nostalgia of the Infinite.
A film adaption of Ico may come about based on the success of the adaptation of Shadow of the Colossus being created by Misher Films in conjunction with Sony and Fumito Ueda.
Two yomihon masterpieces were written by Ueda Akinari: Ugetsu monogatari and Harusame monogatari wrote the extremely popular fantasy / historical romance Nansō Satomi Hakkenden in addition to other yomihon.
With Yoshisuke Ueda.

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