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Page "Turok 3: Shadow of Oblivion" ¶ 1
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Every and weapon
Every atom of tritium in a weapon replaced an atom of plutonium that could have been produced instead.
Every class can carry a primary and secondary weapon, which are organized into " kits ".
Every building, house and temple had been turned into a stronghold and every Carthaginian had taken up a weapon.
Every time he used his weapon, the audience can hear the sound of a cash register.
Every time the player gains a level, he can spend one character point to improve any attribute, weapon skill, technological discipline, school of magic, thievery skill, or social skill.
Every student is continuously evaluated, corrected, and mentored, with special attention paid to the smallest of details, such as the placement of a finger within 1 / 4 inch of its required location along a trouser seam, angle of the weapon, and positioning of the student in relation to the unit.
Every character has three stats which help him in battle: Brawn stat determines weapon damage, Brains affects the effectiveness of super powers, and Toughness is the character's defense.
Every element of the game, from the georama system to the weapon upgrading to the interaction with a large cast of characters, displays a polish and attention to quality that you find only in real classics.
Every weapon in the game has a secondary fire mode, several of which create exotic effects such as a swarm of drones that will actively seek out and attack enemies.
Every warrior and weapon card has an attack grid showing what bonus or penalty is applied to attacks rolls to each possible space.
Every vehicle is equipped with a machine gun by default, but up to three out of five available weapons-mines, autocannons, rocket pods, mortars, and homing missiles, plus a special weapon unique to the vehicle-can be installed.
Every weapon has an Anguish Value and a Damage Number.
Every Move a Picture finally released their anticipated full-length debut Heart = weapon on V2 in July 2006, and supported it that fall on the road with Electric Six.
Every 3 helis destroyed would give players a weapon or an extra ( see below ) or if the player had destroyed the heli from above ( using a hyperjump ) a random weapon smaller in quantity was gained.
Every boss is weak to another's weapon, so the player may strategize the order in which the stages are completed.

Every and game
Every pitch in the game brought forth a howl from the enraptured audience and every fly ball the visitors dropped ( and because their right fielder was still a little fuzzy from drink, they dropped many ) called forth yelps of derision.
** Every infinite game in which is a Borel subset of Baire space is determined.
Every game during the 2002 season was sold out.
Every home game since May 15, 2003 has been sold out — a MLB record that has spanned almost nine years.
Every game in the main Zelda series has consisted of three principal areas: an overworld in which movement is multidirectional, allowing the player some degree of freedom of action ; areas of interaction with other characters ( merely caves or hidden rooms in the first game, but expanding to entire towns and cities in subsequent games ) in which the player gains special items or advice ; and dungeons, areas of labyrinthine layout, usually underground, comprising a wide range of difficult enemies, bosses, and items.
Every year since 1911, Wabash College has played rival DePauw University in a football game called the Monon Bell Classic.
The gag originated in a sketch in which Scott Thompson played a homophobic man who took offense at another man's ( McKinney ) attempt to seduce him by taking him to a Maple Leafs game: " Every time I come to this city, some guy picks me up at the bus station, takes me to a Leaf game, gets me pissed, then tries to blow me.
The spirit of the rule is generally something in good fun ; while rules that unfairly sway the game in favor of one player or to the detriment of one specific player are quite easy to concoct (" Every time James plays a ten, he gets a penalty of ten cards "), they are also generally frowned upon as unsportsmanlike.
Every Mario Kart game has featured a version of Donkey Kong as a playable character.
Every player receives a prize for participating on Survivor depending on how long he or she lasts in the game.
Every time he throws a point above ten ( or passes ten -- whence the name of the game ), the banker must double the player's stakes and the stakes of all those who have risked their money on the same chance.
Every computer or console in the game renders the virtual world and characters in realtime sufficiently fast enough that the number of frames per second makes the visual simulation seem like standard full motion video or better.
One unique challenge that the team encountered early on was related to deph perception, the team remedied through the use of shadows: Every object in the game has a shadow directly below it regardless of the area's lighting.
On November 7, 2006 he also produced Lumines II for PSP, the sequel to the popular original ( this time supplementing the original score with a heavy integration of music videos ), and a shooter / puzzle hybrid game called Every Extend Extra ( a heavily-modified ' synesthesia ' update to an existing PC freeware title, Every Extend ," by indie developer " Omega "), which was released on August 7, 2006.
Every game financed is, then, a large gamble, and pressure to succeed is high.
Every player must have cards of opposing suits since at most every player can have four of one suit in hand at the end of the game ( which happens when one player Tries and the others draw the Tried suit on their final turns ).
Every year the first football game of the season is Locust Grove versus Salina in the Battle of Highway 82.
Every game in the Mario Party series contains 50 to 80 mini-games of a few different types.
Every character featured in the game derives from a popular Nintendo franchise.
Every game, he once said, was as inimitable and invaluable as a poem.
Every 51s game is broadcast by KBAD 920-AM, the local Fox Sports Radio affiliate, with Russ Langer returning for his tenth season as the broadcast's play-by-play man.
" Every so often, he would sign off by saying, " Don't fail to miss tomorrow's game!

Every and has
Every soldier in the army has, somewhere, relatives who are close to starvation.
Every woman has had the experience of saying no when she meant yes, and saying yes when she meant no.
Every detail in his interpretation has been beautifully thought out, and of these I would especially cite the delicious laendler touch the pianist brings to the fifth variation ( an obvious indication that he is playing with Viennese musicians ), and the gossamer shading throughout.
Every calculation has been made independently by two workers and checked by one of the editors.
Every retiring person has a different situation facing him.
Every family of Riviera Presbyterian Church has been asked to read the Bible and pray together daily during National Christian Family Week and to undertake one project in which all members of the family participate.
Every community, if it is alive has a spirit, and that spirit is the center of its unity and identity.
`` Every woman in the block has tried that ''.
: Every set has a choice function.
Every such subset has a smallest element, so to specify our choice function we can simply say that it maps each set to the least element of that set.
** Every surjective function has a right inverse.
** Zorn's lemma: Every non-empty partially ordered set in which every chain ( i. e. totally ordered subset ) has an upper bound contains at least one maximal element.
The restricted principle " Every partially ordered set has a maximal totally ordered subset " is also equivalent to AC over ZF.
** Tukey's lemma: Every non-empty collection of finite character has a maximal element with respect to inclusion.
** Antichain principle: Every partially ordered set has a maximal antichain.
** Every vector space has a basis.
* Every small category has a skeleton.
* Every continuous functor on a small-complete category which satisfies the appropriate solution set condition has a left-adjoint ( the Freyd adjoint functor theorem ).
** Every field has an algebraic closure.
** Every field extension has a transcendence basis.
** Every Tychonoff space has a Stone – Čech compactification.
* Every rectangle R is in M. If the rectangle has length h and breadth k then a ( R ) =
Every unit of length has a corresponding unit of area, namely the area of a square with the given side length.
Every field has an algebraic extension which is algebraically closed ( called its algebraic closure ), but proving this in general requires some form of the axiom of choice.
Every ATM cell has an 8-or 12-bit Virtual Path Identifier ( VPI ) and 16-bit Virtual Channel Identifier ( VCI ) pair defined in its header.

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