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Page "Castlevania (Nintendo 64)" ¶ 17
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Players and save
Players speak with moogles to record their progress, restore life energy with a tent and purchase items — a deviation from previous installments, which used a save point to perform these functions.
Players may transfer their characters and save data from one game in the series to the next.
Players will therefore attempt to kill a friendly player or tower who is deemed impossible to save, thereby denying ( hence the name ) the enemy team the gold and experience rewards for the kill.
Players are also presented with a private studio where they can practice, and save or share drawings with others.
Players can also save the pictures to a VMU and view them later on.
Players may save their game to a memory card in designated Harman's Rooms.
Players may also save up to 100 films of gameplay to their Xbox 360's hard drive, viewing the action from any angle and at different speeds.
Players may import their character ( s ) for online play, which can be accessed from a save point.
Players usually save games to prevent the loss of progress in the game ( as might happen after a game over unless the game features permadeath, in which the save file is permanently deleted ), especially when interrupting or ending a game session.
Players purchase weapons and upgrades with the money they have earned so far while racing, and they can save the money to purchase better, more expensive upgrades later on.
Players are allowed to save their progress once every four races.
Players save their progress in towns with a Controller Pak at the inns or at the entrance to some dungeons.
Players can also swap save data between the two games on the Saturn memory card.
Players could save their matches and play them again in Playback Mode, while Training Mode talked you through the moves of each character one-by-one.
Players must assemble a full-body ship before they can save the lost Lula.
IGN gave the game 8. 9 out of 10, stating that " Players get more clever enemies, who can take head shots at you ; players get more save points per level, making the game easier ; there are more weapons, a two-player mode that's a whole lot of fun, and two alternating characters to control, instead of one ...
Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing.
Players also have the option to save their multiplayer games to finish at a later date.
* Players of both Monster Rancher 1 & 2 are given the special option of bringing monsters from their Monster Rancher 1 save files to the Monster Rancher 2.
Players would choose one of the drivers for the particular race and when their turn was up save the game onto floppy disk.

Players and their
Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents ' half of the court.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players do not play their cards to the centre of the table during the play but instead play them immediately in front of themselves and turn them face down at the end of each trick.
Players begin with two checkers on their 24-point, three checkers on their 8-point, and five checkers each on their 13-point and their 6-point.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players in some other clubs then agreed to follow the " Portland Club " rules, rather than go to the trouble of codifying and printing their own sets of rules.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players shape their fingernails for ideal tone and feel against the strings.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
In 1999, 88 years after his final major league appearance and 44 years after his death, editors at The Sporting News ranked Cy Young 14th on their list of " Baseball's 100 Greatest Players ".
Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.
Players would use dregs to hit targets across the room with their wine.
Players stand on a " dance platform " or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues.
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.

Players and in-game
) Players may accumulate currency by engaging in RvR combat, PvE hunting, crafting by means of tradeskills, trinketing, and the sale of items on the in-game player market.
Players can disable experience point gain for an in-game fee, but must play in separate Battlegrounds as long as they do so ( commonly referred to as " no-EXP ," " xp-off ," or " twink only " battlegrounds ) where most of the other players will also be twinkers.
Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat ( both player versus environment and player versus player ).
Players may earn extra lives by reaching a certain score or by finding an in-game object.
Players often receive in-game email, such as their boss telling them to make the park more diverse, or their virtual mother telling about life back at home ( ex: " I baked you a cake ..." etc.
Players may also interact with each other through player versus player competition, participate in the in-game economy by trading goods and services, organize their characters into clans, work together to complete clan dungeons, and speak to each other in many different chat channels.
Players can also send messages and gift packages to each other in-game, and the official Kingdom of Loathing forums are another active venue for discussion among players.
Players support the game by writing scripts to perform various in-game functions, using Greasemonkey, Java, Perl, and Lua, and have also developed a player-run wiki which offers puzzle solutions and walkthroughs.
Players were able to start and play accounts for free ( with limited server space ), while patrons gain priority in game access during peak usage, and certain in-game benefits.
Players are able to acquire in-game professions, allowing them to craft equipments, accessories or potions.
Players have a variety of options when interacting with others online: They can form parties where loot and experience are distributed from a monster ; in-game marriages where the game will recognize the two players as a heterosexual couple ; guilds which is indicated with a guild's name listed under their character name ; or families, an architecture gathering of juniors and seniors.
Players are also able to raise or lower the in-game popularity stat entitled Fame of other players and compete with other players in minigames, such as Gomoku or Concentration.
Players typically create a website for executing the gambling, then accept payment from gamblers using in-game currency to credit the gambler's website account.
Players can apply input and output operators to bricks to accomplish different things in-game such as operable light switches, missile launchers, collapsing brick structures, or arcade-like games such as Pong or Breakout.
Players must select a minigame to complete for each in-game day.
Players select minigames by timing a button press as a hand randomly points to various symbols representing in-game events, including non-interactive events that can increase the Stooges ' cash total.
Players may be performing this activity in order to gain new skills and progress to new areas, or in-game money in order to buy new items such as armour and equipment.
Players may also unlock hidden vehicles by completing certain in-game tasks.
Players may purchase Pet Cards from the game store and summon them in-game.
Players can eliminate in-game characters permanently from the virtual world should they choose to do so, and by doing so may actually alter the number and type of quests that become available to them as the game progresses.
Players can communicate with each other using in-game messages, and may join alliances for military and economic co-operation with other players.

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