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Page "Mystical Ninja Starring Goemon" ¶ 5
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Players and save
Players speak with moogles to record their progress, restore life energy with a tent and purchase items — a deviation from previous installments, which used a save point to perform these functions.
Players may transfer their characters and save data from one game in the series to the next.
Players will therefore attempt to kill a friendly player or tower who is deemed impossible to save, thereby denying ( hence the name ) the enemy team the gold and experience rewards for the kill.
Players are also presented with a private studio where they can practice, and save or share drawings with others.
Players can also save the pictures to a VMU and view them later on.
Players may save their game to a memory card in designated Harman's Rooms.
Players may also save up to 100 films of gameplay to their Xbox 360's hard drive, viewing the action from any angle and at different speeds.
Players may import their character ( s ) for online play, which can be accessed from a save point.
Players usually save games to prevent the loss of progress in the game ( as might happen after a game over unless the game features permadeath, in which the save file is permanently deleted ), especially when interrupting or ending a game session.
Players save their in-game progress by using white jewel items scattered throughout the levels, which must be touched to activate and can be used indefinitely.
Players purchase weapons and upgrades with the money they have earned so far while racing, and they can save the money to purchase better, more expensive upgrades later on.
Players are allowed to save their progress once every four races.
Players can also swap save data between the two games on the Saturn memory card.
Players could save their matches and play them again in Playback Mode, while Training Mode talked you through the moves of each character one-by-one.
Players must assemble a full-body ship before they can save the lost Lula.
IGN gave the game 8. 9 out of 10, stating that " Players get more clever enemies, who can take head shots at you ; players get more save points per level, making the game easier ; there are more weapons, a two-player mode that's a whole lot of fun, and two alternating characters to control, instead of one ...
Players can save their game anytime and anywhere when not in combat to the selected save slot for later playing.
Players also have the option to save their multiplayer games to finish at a later date.
* Players of both Monster Rancher 1 & 2 are given the special option of bringing monsters from their Monster Rancher 1 save files to the Monster Rancher 2.
Players would choose one of the drivers for the particular race and when their turn was up save the game onto floppy disk.

Players and their
Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents ' half of the court.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players do not play their cards to the centre of the table during the play but instead play them immediately in front of themselves and turn them face down at the end of each trick.
Players begin with two checkers on their 24-point, three checkers on their 8-point, and five checkers each on their 13-point and their 6-point.
" Players who doubled their opponent, seeing the opponent beaver the cube, may in turn then double the stakes once again (" raccoon ") as part of that cube phase before any dice are rolled.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players in some other clubs then agreed to follow the " Portland Club " rules, rather than go to the trouble of codifying and printing their own sets of rules.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players shape their fingernails for ideal tone and feel against the strings.
Players identify their Field bets by placing them in the Field area directly in front of them or as close to their position as possible.
Players can place or buy any point number ( 4, 5, 6, 8, 9, 10 ) by placing their wager in the come area and telling the dealer how much and on what number ( s ), " 30 on the 6 ", " 5 on the 5 " or " 25 buy the 10 ".
Players can gain a large advantage if their civilization is the first to learn a particular technology ( the secrets of flight, for example ) and put it to use in a military or other context.
In 1999, 88 years after his final major league appearance and 44 years after his death, editors at The Sporting News ranked Cy Young 14th on their list of " Baseball's 100 Greatest Players ".
Players cheating on a VAC-enabled server risk having their account permanently banned from all VAC-secured servers.
Players would use dregs to hit targets across the room with their wine.
Players stand on a " dance platform " or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues.
Players are judged by how well they time their dance to the patterns presented to them and are allowed to choose more music to play to if they receive a passing score.
) Players may claim up to two of the islands as their home islands, and settling on any of the other islands awards a special victory point.

Players and progress
Players progress to the next level once all enemies on the current level are defeated.
Players are allowed to keep four progress cards ( five in a five to six player game ), and any additional ones must be discarded on the spot ( unless the 5th card is a victory point, which is played immediately and the original progress cards remain ).
Players start in the Outer Region and try to progress inward.
Players are unable to progress in the game until they move Yorda to certain doors that only she is able to open.
Players can absorb a certain amount of damage, but once their health reaches zero, they must resume their progress at the last saved checkpoint.
Players must acquire enough power to overcome a major challenge in order to progress to the next area, and this structure can be compared to the boss characters at the end of levels in action games.
Players could also track their skill progress through the game, as they became more proficient with at the different sports, and use the training mode to practice particular situations.
Players use a combination of human and alien weaponry and vehicles to progress through the game's levels.
Players train their characters ' skills in specific categories in order to gain strength and abilities, and progress becomes more difficult as the character develops.
Players are allotted three chances ( lives ) to progress through the game and are able to earn more by reaching certain scoring benchmarks.
Players take the role of the three main cats and otasuke ( Rescue Team ) members, of whom can be switched to at any time and have their own special abilities to progress through the game.
The progress goal was very important for Uhler, who stated: " Players who had failed to complete Myst or Riven did so because they were unsure of how much remained of the game and what their goals were.
Players can continue progress with their cards on another Initial D cabinet of the same version.
Players progress in different ways in Thrones and Patriots by using various means including espionage, political strategy, technology races and population growth.
Players would usually be given a finite number of lives ( or attempts ) to progress through the game which when expended would usually result in the display of the message " Game Over " indicating that the game had ended.
Players can progress to an adjacent point or into buildings housing the enemy general protecting the defense point required number of defeated officers ( shown at the top-right corner ) in that particular map.
Players must explore both overworld maps and dungeons in order to progress through the game.
Players must progress through 6 stages, fighting against other soldiers, bosses, and finally, the commander of the Bloody Scorpions.
Players generally become better at flopping as their careers progress.

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