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Players and take
Players on the batting team take turns hitting against the pitcher of the fielding team, which tries to stop them from scoring runs by getting hitters out in any of several ways.
Players with a blackjack may also take insurance, and in taking maximum insurance they commit themselves to winning an amount exactly equal to their main wager, regardless of the dealer's outcome.
Players take turns to cut a string.
Players of Bunnies & Burrows take the role of rabbits as their player characters.
Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.
Players take turns flicking their discs from the outer edge of their quadrant of the board onto the playfield.
Players take turns rolling two dice and whoever is throwing the dice is called the " shooter ".
Players take turns moving a single piece, either by moving one step to an adjacent unoccupied space in any direction, or by jumping in one or any number of available consecutive hops over other single pieces.
Players take turns taking shots, and the last person standing is the winner.
Players must pay attention to how many cards other players change, but should not take too much for granted in this phase.
Other independent companies were grouped under the Mutual banner in 1912, and there were also important new entrants, particularly the Jesse Lasky Feature Play Company, and Famous Players, which were both formed in 1913 to take advantage of the fact that films could reproduce the real substance of a stage play ( plus embellishments ), and so the best plays and actors from the legitimate stage could be enticed into films.
Players take the role of tribal leaders in 4000 B. C.
Players are often encouraged to take pictures at the dashpoints and upload them to the site.
* Hee Haw Players: Cast members take on some of the Shakespeare classics, with some unexpected twists.
Players take it in turn to throw a die.
Players who miss their contract are thus encouraged to take as many tricks as possible, which results in other players also missing their contracts.
Players take turns in placing pentominoes on the board so that they do not overlap with existing tiles and no tile is used more than once.
Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Players take alternate turns.
Players take turns, where each turn consists of drawing a line between two spots ( or from a spot to itself ) and adding a new spot somewhere along the line.
Players could take on any number of possible roles in the setting but the default was to act as hired agents of the Pan Galactic corporation in exploring the Frontier and fighting the aggressive incursions of the alien and mysterious worm-like race known as the Sathar.
Players of all levels take part in such events from world-class players to complete beginners.
During this period, before the start of Test cricket in 1877, Gentlemen v Players was the most prestigious fixture in which a player could take part.
Players take turns placing a stone of their color on a single cell within the overall playing board.
Players take turns to place a stone of their color and a neutral stone on empty cells ; or replace two neutral stones with stones of their color, and replace a different stone of their color on the board to neutral stone.

Players and turns
Players then take turns claiming territories by placing an infantry on an unoccupied territory until all the territories are occupied.
Players then take turns placing their remaining armies on their territories.
Players take turns placing their pieces on empty spots.
Players take turns moving through the rooms of the mansion and accumulating cards, while Doctor Lucky moves through the mansion following a predetermined path.
* Players alternate turns, starting with White.
Players alternate taking turns until one player ends the round by knocking, going Gin, or until only two cards remain in the stock pile, in which case the round ends in a draw and no points are awarded.
Players take turns moving their men horizontally or vertically like the rook in chess ( i. e. not through pieces ), capturing the opponent's pieces throughcustodian capture and intervention capture.
Players take turns moving around the board by hitting a dice block, the game's equivalent of rolling a die.
Players take turns to move their cars according to some simple rules.
One such solution is by bidding: Players take turns bidding on how many moves it will take them to win the game.
Players take turns removing the top card from a stack, most of which show one of six colors, and then moving their marker ahead to the next space of that color.
Players take turns guessing and giving the number of Jots, or the number of letters that are in both the guessed word and the secret word.
Players take alternate turns () at the table playing from where their opponent has left the ball ( s ) or the table.

Players and with
For the 1960-1961 season, The Carleton Players have announced Blood Wedding by Federico Garcia Lorca, The Knight Of The Burning Pestle by Beaumont and Fletcher and A Moon For The Misbegotten by Eugene O'Neill, with a pre-season production of The Glass Menagerie by Tennessee Williams.
The season will open at the new Hall of Flowers in Golden Gate Park on November 20 at 8:30 p.m. with a concert by the Mills Chamber Players.
Players are also allowed to overspend ( in moderation ), with the points becoming bad stuff-bad luck which the Gamemaster should inflict on the character.
During the rough and tumble years of the American-National struggle, player contracts were violated at the independents as well: Players that the team had developed would sign deals with the National or American leagues without any form of compensation to the indy club.
Players score points by striking a shuttlecock with their racquet so that it passes over the net and lands in their opponents ' half of the court.
Players should also ensure that they learn safe and proper footwork, with the knee and foot in alignment on all lunges.
Players frequently play certain strokes on the forehand side with a backhand hitting action, and vice versa.
Players exploit the length of the court by combining lifts and clears with drop shots and net shots.
Players begin with two checkers on their 24-point, three checkers on their 8-point, and five checkers each on their 13-point and their 6-point.
Books with a quick and inexpensive printed format of tape binding and printed cardstock covers, the four monographs ( Players Book, Magic Book, Creatures Book, and Gamemaster Book ) were printed in order to assert Chaosium's copyrights in the run-up to the publishing and distribution of Deluxe Basic Roleplaying, a game system that is essentially RuneQuest 3rd Edition but with additions to allow play in other genres.
Players can make multiple bets for each turn, round, or roll and should become familiar with the craps layout.
; Players with more than 100 league appearances with club
Players would use dregs to hit targets across the room with their wine.
In 1957 Ted Lindsay, who scored 30 goals and led the league in assists with 55, teamed up with Harvey to help start the National Hockey League Players ' Association ( NHLPA ).
Major European orchestras generally use basses with a fifth string, tuned to B three octaves and a semitone below middle C. Players with standard double basses ( E-A-D-G ) typically play the notes below " E " an octave higher.
Players stand on a " dance platform " or stage and hit colored arrows laid out in a cross with their feet to musical and visual cues.
Players may not expand into the outlying islands, but by building ships so that they border the outlying islands, players may be awarded with victory points, development cards, or harbors that players may place on the coast of the main island at a later time.
Players begin with settlements on the outside of the map, but may build ships to reach the Forgotten Tribe's islands, which are in the center.
Players begin with both settlements on one of the islands, and must build ships connecting settlements between the two islands.
Players earn victory points for connecting their settlements with settlements ( not necessarily theirs ) from the opposite island using ships, or to another player's shipping lines which connect two settlements together.

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