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Page "Hero System" ¶ 6
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Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and creates
Each iteration creates a new result, and is accomplished in four steps corresponding to four complete turns of the handle shown at the far right in the picture below.
Each tonewheel assembly creates audio with low harmonic content, close to a sine wave.
Each project applies the prototype rectangular form on stilts and ever-more refined enclosure wall systems, but each creates a unique set of exterior spaces that are an essential aspect of his creative efforts.
Each musician in a marching band creates sound waves.
Each unit constructed in this fashion creates a single section of bridge, with a roadbed.
Each plastid creates multiple copies of a circular 75 – 250 kilobase plastome.
Each LED light is individually addressable and creates a dynamic light show.
* Each instance creates a code duplicate, with all the problems discussed in prior sections, but with a much greater scope.
Each party in Her Majesty's Loyal Opposition creates a shadow cabinet, with each member thereof observing and critiquing one or more actual Cabinet portfolios, and offering alternative policies.
Each Indian designs and creates his own suit ; elaborate bead patches depict meaningful and symbolic scenes.
Each nested call creates a new stack frame in memory, which persists until that call completes.
Each creates their own branch and brings with them their own followers, until they too decline and splits.
Each journal creates its own process, but they have certain common characteristics in general.
" Each artist, out of his own interests and imagination, creates his own world in his strip-this is true of Peanuts, Beetle Bailey, Popeye, all good strips.
Each of these loops receives and internally creates disturbances that detrimentally affect the process variable, and interaction from other loops in the network provides disturbances that influence the process variable.
Each time an application is run on an operating system ( OS ), the OS creates a new process and a new VAS for this process.
Each connection that is made from a client creates a subfile with an index, so each port file represents multiple connections to different clients around the network.
Each sequences resolution creates the situation which sets up the next sequence.
Each pulse creates a popping sound, so the device crackles as it runs.
Each leaf creates some area of 3D space ( imagine cutting a pie into arbitrary pieces ).
Each day has a different colored sun which creates different colored watermelons, and the central building also changes frequently.
Each party of players first creates the household using a pool of character points.
Each year the artist guest of artist creates their own variation on the logo for the convention.
Each element of WPF creates and adds one or more composition nodes to the tree.

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