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Page "Acquire" ¶ 12
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Each and player
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and draws
Each player ( Mr. X and the detectives ) draws one of 18 possible cards which show where a player has to start.
Each summer Angier draws a crowd of motorcyclists and bike enthusiasts from across the region to downtown Angier to enjoy the sights, sounds and tastes of its annual Bike Fest event.
Each summer, Boothbay Harbor draws crowds of tourists.
Each player in turn draws one card from the stack and follows its instructions.
Each member of the group draws a straw from the fist of the group leader.
Each player draws a certain number of Fate Chips at the beginning of the game from the Fate Pot, modified according to player actions and Marshal preference.
Each year the caucus helps sponsor Capitol Hill Oceans Week, known as CHOW, which draws hundreds of ocean experts from across the country.
Each draws one tile from the bag, and the person who draws the highest number goes first.
Each player draws as many cards as they need ( e. g. if there are six cards left in the deck and the attacker has just spent their entire hand, they draw the entire deck and no one else draws any cards ).
Each Metabaron draws upon an array of advanced weaponry.
* Draw Phase: Each player simultaneously draws two cards from their deck.
Each hub draws schools from a specific geographic region ( e. g. specific counties ) -- any school in that region is eligible to compete in the said hubs.
Each player draws a card.
Each of the tied players draws a fresh card, with the highest-scoring winning.
Each battle consists of several phases: first, each player draws 8 cards.
Each member draws from different types of music for inspiration, with drummer Matt McGinley saying " there aren ’ t many of music we agree on.
Each player draws and reveals one tile.
Each turn the active player draws until he has five cards in hand, and plays on the build piles.
Each player is dealt ( or alternately draws, in Chinese play ) eight cards, and may call " Grand Tichu ," a 200-point bet that he ( not his partner ) will be the first to get rid of his cards.
Each year, the fly-in draws hundreds of pilots from across the Western United States to Merced to display their rare and antique aircraft.
Each player draws 6 cards, one at a time, from the face up stacks of building, roof, and permit cards.
Each year, it draws thousands of competitors, from serious international athletes and Olympic medallists to purely recreational swimmers.

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