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Page "Croquet" ¶ 37
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Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and takes
Each economic program takes into account the government's desire to protect the country's environment and cultural traditions.
Each cardinal takes on a titular church, either a church in the city of Rome or one of the suburbicarian sees.
Each deconstruction is necessarily different ( otherwise it achieves no work ) and this is why Derrida states that “ Deconstruction takes place, it is an event .” On the other hand, deconstruction cannot be completely untranscendental because this would make it meaningless to, for example, speak of two different examples of deconstruction as both being examples of deconstruction.
Each time the event die shows a black ship, the barbarian ship takes one step closer to Catan.
The finite fields are classified by size ; there is exactly one finite field up to isomorphism of size p < sup > k </ sup > for each prime p and positive integer k. Each finite field of size q is the splitting field of the polynomial x < sup > q </ sup > − x, and thus the fixed field of the Frobenius endomorphism which takes x to x < sup > q </ sup >.
Each story takes a scientific " fact " ( though sometimes a falsehood by today's understanding ), and builds an imaginative story around it.
* Variable bonus scoring: Each player scores one point for each trick taken, plus a variable bonus if the player takes the exact number of tricks bid.
Each player remaining in the game takes two chips or coins below the table, then brings up a closed hand containing zero, one, or two of the chips.
Each takes a different approach, with IronRuby, JRuby, MacRuby and Rubinius providing just-in-time compilation and MacRuby also providing ahead-of-time compilation.
Each successive stanza takes its pattern based upon a bottom-up pairing of the lines of the preceding stanza ( i. e., last and first, then second-from-last and second, then third-from-last and third ).
Each half of the journey takes, and the round trip takes.
Each player takes it in turns to send their ball at least half way round the curved board until it drops down into one of the 9 indents of the 3 x 3 grid.
Each player takes turns to mark " x " or " o " on the board.
Each player has three balloons attached to their kart, and each time he or she takes a successful hit ( from an offensive item or aggressive ramming ), he or she loses one.
Each event takes more than a full year to plan and more than 20, 000 cast member hours.
Each player starts with a token on the starting square ( usually the " 1 " grid square in the bottom left corner, or simply, the imaginary space beside the " 1 " grid square ) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll.
Each instructor grade takes correspondingly longer to achieve.
Each doctor in the practice takes a turn at being " on call " on a rotating basis.
Each circulation takes about 20 seconds.
Each includes a number of towns and villages outside the urban area from which the district takes its name.
Each of 28 county boards takes control of its own affairs ( all of the Irish counties except Fermanagh, Leitrim and Sligo ), with the number of clubs ranging from 58 in Cork to one in Leitrim.
Each of the first six takes of the song featured a strikingly different approach to the beginning and ending sections of the song ; the eventual chiming guitar-based introduction to the song would be recorded in a different session and edited in later.

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