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Page "Catan: Cities & Knights" ¶ 35
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Each and wall
Each course is laid the whole length of the wall, overlapping at the corners on a layer of adobe mortar.
Each wall, the floor and the ceiling is a simple polygon, in this case, a rectangle.
Each cone of light is drawing a branch of a hyperbola on a nearby vertical wall.
Each project applies the prototype rectangular form on stilts and ever-more refined enclosure wall systems, but each creates a unique set of exterior spaces that are an essential aspect of his creative efforts.
Each wall has two sides and breaking a wall on one side will break the wall on the other side.
Each hole contains a specially formed t-nut to allow modular climbing holds to be screwed on to the wall.
Each individual cell of a cyanobacterium typically has a thick, gelatinous cell wall.
Each time the water rises above a certain level, citizens must join to build a sandbag wall that stretches six city blocks and can be as high as five feet tall.
Each episode contained a " Challenge to the Viewer " with Ellery breaking the fourth wall to go over the facts of the case and invite the audience to solve the mystery on their own, immediately before the solution was revealed.
# Each layer of the abdominal wall is then closed in turn.
Each of the seven levels stood higher than the one below it, each surrounded by a white wall, with the exception of the wall of the First Circle, which was black.
Each wall held a gate, and each gate faced a different direction.
Each ‘ Wall Drawing ’ is made on a sheet of paper measuring 158 cm x 126 cm, the same dimensions as a small wall in Tyson ’ s original studio where he used to draw-up notes.
Each lateral nasal wall contains three pairs of turbinates ( nasal conchae ), which are small, thin, shell-form bones: ( i ) the superior concha, ( ii ) the middle concha, and ( iii ) the inferior concha, which are the bony framework of the turbinates.
Each fence move is defined by the square directly to the northwest of the wall from player 1's perspective, as well as an orientation designation.
Each stack of glass-doored dispensers had a metal cylinder that could be rotated by the staff on the other side of the vending wall, hiding the contents while they refilled each dispenser in the stack with a plate of salad, pudding, meat or vegetables.
Each of these consists of a sloping base wall called a talud and a vertical wall called a tablero, which was fairly common in Mesoamerica.
Each gland forms as an outpocketing of the wall of ampulla of each vas deferens.
Each wall has large carvings of Shiva, each more than in height.
Each sequence begins at the altar wall, with the Life of Peter on the right side of the Chapel and Life of Paul on the left.

Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

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