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Page "Quake (series)" ¶ 5
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Quake and 4
Some Id Software titles ported to Linux are Doom ( the first Id Software game to be ported ), Quake, Quake II, Quake III Arena, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, Doom 3, Quake 4, and Enemy Territory: Quake Wars.
After essentially founding an entire genre with this game, Id Software created Doom, Doom II, Quake, Quake II, Quake III Arena, Quake 4 and Doom 3.
* Quake 4 Raven Software ( 2005 )
A similar concept appears, although much less developed, in the game Quake 4, where the player can drive Mechs as well as other vehicles while the game is still primarily focused on ground based human combat.
Quake III Arena was released for the Dreamcast ( ported by Raster Productions and released by Sega ) in 2000 and featured 4 player online play versus Dreamcast and PC gamers.
Quake Arena DS for the Nintendo DS was announced at QuakeCon on August 4, 2007.
A direct sequel, titled Quake 4, was released for the PC ( Microsoft Windows and GNU / Linux ), and later for the Xbox 360 and the Macintosh.
Based on the success of the first Quake game, id later published Quake II and Quake III Arena ; Quake 4 was released in October 2005, developed by Raven Software using the Doom 3 engine.
Quake and its four sequels, Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars have sold over 4 million copies combined.

Quake and picks
Quake IV ( 2005 ) picks up where Quake II left off finishing the war between the humans and Strogg.
They are somewhat similar to the " Power Ups " in Quake III Arena in that they give any player who picks one up, temporary powers that make them more dangerous.

Quake and up
Improvements from Hexen and Quake included destructible environments, mounted weapons, and unique level up abilities.
Quake 3 is one of the first games where the third-person model is able to look up and down and around as the head, torso and legs are separate.
It is not a sequel to Quake ; it merely uses the name of the former game due to id's difficulties in coming up with alternative names.
The Quad Damage power up from Quake is still present in Quake II and new power ups include Invulnerability, Bandolier, Ammo Pack, Enviro-Suit, Rebreather, and Silencer.
In June 2011, John Carmack made an offhand comment that id software was considering a remake to the "... mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
) Unlike Doom and Quake, Descent does not use BSP trees for visibility culling ( to speed up rendering ), instead taking advantage of the game's use of collections of cubes to form rooms and tunnels.
He wrote many of the tools used at id Software to create their games, including DoomEd ( level editor ), QuakeEd ( level editor ), DM ( for deathmatch launching ), DWANGO client ( to connect the game to DWANGO's servers ), TED5 ( level editor for the Commander Keen series, Wolfenstein 3D and Spear of Destiny ), IGRAB ( for grabbing assets and putting them in WAD files ), the installers for all the games up to and including Quake, the SETUP program used to configure the games, and several others.
id Software picked up the support for the Linux release of Quake III Arena, hiring Timothee Besset to maintain it ; he would later also be responsible for porting some of id's later products to Linux.
The StoogeBot's operator ( known as the " driver ") used an unmodified Quake client, and moved around the game world as normal, picking up equipment and pursuing ( or, in theory, fleeing from ) adversaries.
His attempts to " talk up " Quake on-line, his purchase of an Acura NSX with Doom money, his friendship with American McGee, and his eventual departure from the company are also mentioned.
On June 17, 2011, John Carmack mentioned interest in a fifth game, saying, “ We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
Attendees who had brought their computers along to the event set up a small, impromptu network, in one of the hotel meeting rooms, playing mostly Quake I and Doom, testing deathmatching skills.
Le first picked up id Software's Quake in 1996 and began playing with its software development kit, and after about a year he completed his first mod ( short for " modification ") called Navy SEALs, Counter-Strike's spiritual predecessor.
While he was working on the Action Quake 2 mod, he came up with the idea for Counter-Strike and became friends with AQ2's webmaster Jess Cliffe.
The Quake engine ( Quake, 1996 ) used fewer animated sprites and used true 3D geometry and lighting, using elaborate techniques such as Z-buffering to speed up the rendering.
Additional equipment can be picked up throughout the map, but in Action Quake 2 DM all weapons other than pistols, knives, and grenades are " unique ", meaning that only one exists on that map at any time.
Thunder Run ( wooden roller coaster ), The Quake, T2 ( Terror to the Second Power ), Twisted Twins ( Twisted Sisters ), Mile High Falls, Chang ( stand up roller coaster ), Hellevator ( Drop Tower ), Roller Skater Kids coaster, Chaos, and Kingdom Go Carts.
When Bungie's first-person shooter Marathon was released in 1994, it featured up / down look control and the option to fully control turning and aiming by mouse ( a feature later popularized by id's Quake as mouselook / freelook ).
Modern rock station KQAK " The Quake " changed formats in 1985, and fans of the station were eager for another station to pick up the format.

Quake and where
He was asked to resign after the release of Quake II, then moved to Electronic Arts where he gained industry notoriety with the development of his own game American McGee's Alice.
Quake, published in 1974, takes place in a post-apocalyptic Los Angeles where mankind ’ s worst impulses are acted out in one long, unbroken narrative.
Formerly, Kang was the Director of Business Development for id Software where she worked on Quake III Arena and various mission packs and Quake II ports.
Quake uses the client – server model, where a server has control of all game events.
Another way to increase jump speed in Quake III is a circle-jump where the player gets over 500 units / sec ( standard runspeed is 320 units / sec ).
He and Tom " Entropy " Kizmey emerged from a crowded field to face off in the Quake level E1M2 " Castle of the Damned ", where Fong, playing as " Thresh ", defeated " Entropy " 14 :- 1.
For a long time, the application source code was publicly available from id Software's Subversion repository, and it was in a dual license where new code was under GPL-compatible free software licenses and the core Q3Radiant code was under id Software's proprietary license, primarily because it used parts of Quake III Arena code.

Quake and II
Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration.
Id Software has developed their own game engine for each of their titles when moving to the next technological milestone, including Commander Keen, Wolfenstein 3D, Shadowcaster, DOOM, Quake, Quake II, and Quake III, as well as technology used in making Doom 3.
The Quake series continued with Quake II in 1997.
Among these combatants are some characters either drawn from or based on those in Doom (" Doomguy "), Quake ( Ranger, Wrack ) and Quake II ( Bitterman, Tank Jr., Grunt, Stripe ).
The spin-off Enemy Territory: Quake Wars acts as a prequel to Quake II, when the Strogg first invade Earth.

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