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Page "Pawn (chess)" ¶ 1
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Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and begins
Each character begins with twenty points to divide between four Element scores roughly equivalent to statistics for Strength ( Fire ), Perception ( Water ), Intelligence ( Air ) and Endurance ( Earth ).
Each step begins with two nonnegative remainders r < sub > k − 1 </ sub > and r < sub > k − 2 </ sub >.
Each nerve cell in this path begins in the brainstem and passes down the neck along the vagus nerve, then branches off into the recurrent laryngeal nerve which passes back up the neck to the larynx.
Each page begins with the characters, OggS, to identify the file as Ogg format.
Each month begins on a Sunday, and ends on a Saturday ; consequently, every year begins on Sunday.
Each year around the same time the great wildebeest migration begins in the Ngorongoro area of the southern Serengeti of Tanzania.
Each story of the Decameron begins with a short heading explaining the plot of the story.
Each new dynasty begins virtuous and strong, but then decays, provoking the transfer of Heaven's mandate to a new ruler.
Each quarter begins on Sunday, ends on Saturday.
Each quarter begins with the 31-day months of January, April, July, or October.
Each of the seventy Tikunim of Tikunei haZohar begins by explaining the word " Bereishit " ( בראשית ), and continues by explaining other verses, mainly in parashat Bereishit, and also from the rest of Tanakh.
Each player begins the game with two bishops.
Each day of Falles begins at 8: 00 am with La Despertà (" the wake-up call ").
Each of the 114 chapters of the Qur ' an, with one exception, begins with the verse, " In the name of God the Compassionate, the Merciful ".
Each tournament begins on a Sunday and runs for 15 days, ending also on a Sunday.
Each volume begins where the last one ended, and the technology is plausible and accurate.
Each detective begins with a total of 22 tokens.
Each of these days begins liturgically not with the morning but with the preceding evening.
Each begins with a level involving simple mechanics to introduce the player to the race and the basic elements of their hero and units.
Each line or unbroken grouping of lines is a rule ; for example one rule begins with "< name-part > ::=".
Each chunk begins with what the specification calls a " Type ID " ( what the Macintosh called an OSType and Windows developers might call a FourCC ).
Each player begins with three balloons attached to their kart.

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