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Each and time
Each time Letch `` went up '' in his `` lines '', I was the one to be patient, helpful and apologetic while he indulged in outbursts of temperament, profanity and abuse, blaming others, going into `` sulks '' and, on more occasions than I care to count, storming off the `` set '' for the rest of the day.
Each card is expected to show certain information about the individual concerned, including his or her date of birth ( or age at a specified time ), spouses, and children.
Each time a dictionary form matches a text form, the information cell of the matching text form is saved.
Each time in, the unhappy pilot, pushing his luck, begged the postal officials that met him to find a safer landing place, preferably on the flat-topped hills across the Winooski River.
Each time his objective had been the same -- a direct water passage from Western Europe to the Far East.
Each film consisted of fifty feet, which gives a running time of about one minute on the screen.
Each time he got the same answer and in the end he gave up.
Each time a general failed, Lincoln substituted another until finally Grant succeeded in 1865.
Each line of a diagram represents a particle propagating either backward or forward in time.
Each partial is a sine wave of different frequency and amplitude that swells and decays over time.
Each time you double the number of processors the speedup ratio will diminish, as the total throughput heads toward the limit of.
Each time that n reaches zero, m decreases, so m eventually reaches zero as well.
Each time a new film of his opens, everything he has done before seems to have been preparation for it.
Each time, they would lose to Oakland in the ALCS.
Each half runs continuously, meaning that the clock is not stopped when the ball is out of play ; the referee can, however, make allowance for time lost through significant stoppages as described below.
Each time he uses black it is in parallel construction with white, for example, " black men and white men ".
Each time it buys securities, exchanging money for the security, it raises the money supply.
Each time, Groucho's hat changes, usually to something more outrageous than before ( a Napoleonic hat, a Prussian hat, etc.
Each of these groups showed an increase in body mass with time, and sometimes exhibited a specialised hypercarnivorous diet that made them prone to extinction.
Each sub-region within the Maritimes has developed over time to exploit different resources and expertise.
Each different way typically requires different processing time.
Each different way typically requires different processing time.
Each base station frame provides 12 duplex speech channels, with each time slot occupying any channel.
Each time slot can be assigned to a different channel in order to exploit advantages of frequency-hopping and to avoid interference from other users in asynchronous fashion.
Each time the event die shows a black ship, the barbarian ship takes one step closer to Catan.

Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

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