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Each time a player turned the page of the cartridge the screen changed to replicate the image in the book.
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Each and time
Each time Letch `` went up '' in his `` lines '', I was the one to be patient, helpful and apologetic while he indulged in outbursts of temperament, profanity and abuse, blaming others, going into `` sulks '' and, on more occasions than I care to count, storming off the `` set '' for the rest of the day.
Each card is expected to show certain information about the individual concerned, including his or her date of birth ( or age at a specified time ), spouses, and children.
Each time a dictionary form matches a text form, the information cell of the matching text form is saved.
Each time in, the unhappy pilot, pushing his luck, begged the postal officials that met him to find a safer landing place, preferably on the flat-topped hills across the Winooski River.
Each time his objective had been the same -- a direct water passage from Western Europe to the Far East.
Each time you double the number of processors the speedup ratio will diminish, as the total throughput heads toward the limit of.
Each time a new film of his opens, everything he has done before seems to have been preparation for it.
Each half runs continuously, meaning that the clock is not stopped when the ball is out of play ; the referee can, however, make allowance for time lost through significant stoppages as described below.
Each time he uses black it is in parallel construction with white, for example, " black men and white men ".
Each time, Groucho's hat changes, usually to something more outrageous than before ( a Napoleonic hat, a Prussian hat, etc.
Each of these groups showed an increase in body mass with time, and sometimes exhibited a specialised hypercarnivorous diet that made them prone to extinction.
Each sub-region within the Maritimes has developed over time to exploit different resources and expertise.
Each base station frame provides 12 duplex speech channels, with each time slot occupying any channel.
Each time slot can be assigned to a different channel in order to exploit advantages of frequency-hopping and to avoid interference from other users in asynchronous fashion.
Each and player
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).
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