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Page "Tic-tac-toe" ¶ 55
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Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and had
Each song or ditty was prefaced by an author's note which indicated the origin and meaning of the song as well as special interest the song had, musical arrangement, and most of the chorus and verses.
Each had developed a hair-trigger chuckle and the habit of saying `` zounds ''!!
Each year from 1941 on, its medical staff had conducted intensive field investigations to determine changes in population structure and vital rates and, as its primary objective, the incidence of major diseases.
Each time his objective had been the same -- a direct water passage from Western Europe to the Far East.
Each human being, known only by a given name, had a cash value.
Each scene is shot straight through, as had been the universal custom, from a camera fixed in a single position, but in the outdoor scenes, especially in the capture and destruction of the outlaws, Porter's camera position breaks, necessarily, with the camera position standard until then, which had been, roughly, that of a spectator in a center orchestra seat at a play.
Each had been shot in the back several times with a
Each high note had the crowd in ecstasy so that it stopped the show midway in the `` Mad Scene '', but the real reason was a realization of the extraordinary performance unfolding at the moment.
Each boy opened his small mouth wide and rocked back and forth on the bench in the way his grandfather and great-grandfather had studied and prayed in the ghettos of Europe.
Each of us had his own specialty besides.
Each man had a bubble to himself, privacy after the long period of enforced intimacy on board the ship.
Each separate community had its own oeconomus or steward, who was subject to a chief steward stationed at the head establishment.
Each language had its own name for the local version.
Each Episcopal see had its own bishop and his presence was necessary to consecrate any gathering of the church.
Each monastic community, also, had one of its own.
Each guild had its own monopoly, and tradesmen might not belong to more than one.
Each office had a minimum age for election.
Each of the animals were reported to have had their bodies bled dry through a series of small circular incisions.
Each city had its own law, courts, and independent administration.
Each cabal was usually dedicated to one very specific area of the game which meant the cabal had to meet very regularly, in the case of Half-Life the members had to meet four days a week, six hours a day for five months.
Each caste had their distinct dresses, mores, hierarchical status.
Each had their own mores, hereditary privileges ( maiores natu et dignitate ), and endogamous practices.
Each of these had their own segregated sub-hierarchies-for example the prelates, the magnates and the nobles-in-laws.

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