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Page "Five-card stud" ¶ 20
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Each and player
Each player draws a tile and places it on the board.
Each player counts his or her stock in the acquired chain.
Each player may control one or more game pieces.
Each set consists of nine ends and the player with the most shots at the end of a set wins the set.
Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.
Each player has ten pieces, except in games between two players when 15 are sometimes used.
Each player takes a stroke in turn, each trying to hit a ball through the same hoop.
Each type of improvement has only one associated metropolis, and no city can be a metropolis of two different types ( because of this, a player without a non-metropolis city may not build improvements beyond the third level ).
Each wall that the player has deployed permits the player to hold two more cards before being required to discard on a roll of seven.
Each segment, as it is flipped down, also shows the updated dice pattern needed to earn the player a progress card in that category.
Each player tries to reach as many cities as possible and then return to his " home city.
Each player specifies how many of their cards they wish to replace and discards them.
Each team can field six players at a time on the court, one player being a goalkeeper.
Each player may play only at the lowest unoccupied place in a column.
Each player kneels and faces one another on either side of the box, and each attempts to move the puck to the hole on their left.
Each string is wound around a tuning pin, normally at the end of the string which is closer to the player.
Each player creates his character starting with a pool of points to buy abilities ( such as the aforementioned " Energy Blast " and " Armor "), increase characteristics ( such as " Strength " and " Intelligence ") and buy skills ( such as " Computer Programming " and " Combat Driving ").
Each time when a player is " out ", the opposing team earns a point.
Each player uses tokens of matching colour, often made of cardboard or plastic.
Each player now bids for the number of tricks he believes he can win.
* Basic scoring: Each player scores 1 point for each trick he / she takes.
* Simplified / Montreal progressive scoring: Each player receives 10 points for satisfying the contract plus twice the number of tricks taken, otherwise they receive zero points.
* Simplified negative scoring: Each player scores the square of the number of overtricks or undertricks taken.
* Variant negative scoring: Each player who fails to satisfy the contract scores points according to the number of total tricks in that round ( e. g., in a round where there were five total tricks, every unsuccessful player scores 5 ).

Each and is
Each mode is believed to have a specific attribute -- one inducing pleasure, another generosity, another love, and so on, to include all of the emotions.
Each is still glorified as a national hero.
Each man, that is, is both one and many.
Each will decide on his own course somewhere between these two extreme cases according to the sense of responsibility which is determined for him by the particular circumstances of his own life.
Each year another grade is added to the process, until finally all 12 grades are integrated.
Each one of these is, by its nature, a focal point or a point of natural congestion.
Each applicant is required to own or have sufficient interest in the property to be explored.
Each diagram is accompanied by a `` dog chart '', a list of the levers that show which other levers any particular lever will lock if pulled.
Each male willow catkin is composed of a large number of small flowers.
Each Friday one manager is chosen by lot to stay late and load the equipment on a truck.
Each of the N trials is either a success or a failure.
Each generator, **yl, of Af is also exceptional, for each is transformed into the entire congruence of secants of the curve into which that generator is transformed by the point involution on Q.
Each card is expected to show certain information about the individual concerned, including his or her date of birth ( or age at a specified time ), spouses, and children.
Each adult is held personally responsible for assuring his inscription and obtaining an identification card which must be shown on demand.
Each information cell in the chain contains the address of the Y-cell where the form to which it is assigned is stored.
Each cell except the last in the chain also contains the address of the Y-cell that is the next element of the chain ; ;
Each form represented by the dictionary is looked up in the text-form list.
Each time a dictionary form matches a text form, the information cell of the matching text form is saved.
Each dictionary form is looked up in the text-form list by the same method used to look up a new text occurrence in the form list during text reading.
Each entry that is selected for storage is written into the next available cells of the Aj.

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